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Purpose/goal

How can you transform a bottle of water into something that has value for other people?

Duration

3-4 hours

Material

A plastic bottle with water to each group (½ a liter)

Description

How can you create value for others?

In groups of 3-4 persons you must discuss what you will do with the bottle. First you discuss these 2 questions: What is Entrepreneurship as a mindset? What does transformation mean?

Talk about the process. Create and facilitate a creative and entrepreneurial space. Use each other’s skills and competences, and use the surroundings and get out of the room! Come back with a product and present it for the group! You have 1 hour in the group!

Language(s)

English and Danish

Purpose/goal

  • To share the EntreComp framework.
  • To share a definition of entrepreneurship as a competence, with the aim to raise consensus among all stakeholders and to establish a bridge between the worlds of education and work.

Duration

Just reading the paper could take aroun 4 hours.

This paper could be worked autonomously or work in teams.

The learner could read it guided by the lecturer or work it using different methosologies.

There is not a fixed time as it depends on the number of questions proposed.

Material

See: https://www.researchgate.net/publication/305991942_Bacigalupo_M_Kampylis_P_Punie_Y_Van_den_Brande_G_2016_EntreComp_The_Entrepreneurship_Competence_Framework_Luxembourg_Publication_Office_of_the_European_Union_EUR_27939_EN

Shortened URL: https://bit.ly/2IkSnkl

Description

Abstract

The development of the entrepreneurial capacity of European citizens and organisations is one of the key policy objectives for the EU and Member States. Ten years ago, the European Commission identified sense of initiative and entrepreneurship as one of the 8 key competences necessary for a knowledge-based society. The EntreComp framework presented in this report proposes a shared definition of entrepreneurship as a competence, with the aim to raise consensus among all stakeholders and to establish a bridge between the worlds of education and work. Developed through a mixed-methods approach, the EntreComp framework is set to become a reference de facto for any initiative aiming to foster entrepreneurial capacity of European citizens. It consists of 3 interrelated and interconnected competence areas: ‘Ideas and opportunities’, ‘Resources’ and ‘Into action’. Each of the areas is made up of 5 competences, which, together, constitute the building blocks of entrepreneurship as a competence. The framework develops the 15 competences along an 8-level progression model and proposes a comprehensive list of 442 learning outcomes. The framework can be used as a basis for the development of curricula and learning activities fostering entrepreneurship as a competence. Also, it can be used for the definition of parameters to assess learners’ and citizens’ entrepreneurial competences.

Language(s)

English

Purpose/goal

To activate teachers' creativity to solve challenges

Duration

1,5- 2 hours

Material

bookcovers
volunteers

Description

It is an open book about life.
There are no paper books in the Human Library. You meet people of flesh and blood. People with an inspiring story or a poignant testimony. Their stories are about loss, success, illness, hope, recovery… Talking with a Human Book is not only a good remedy against prejudices and taboos, but also ideal to inspire and develop creative thinking.
How does it work?
At the beginning of each Human Library you get an overview of the Human Books present. You choose the story that appeals most to you and get to know the man or woman behind the story. Each conversation lasts 20 to 30 minutes. During this time you will have the opportunity to get to know the Human Book in a personal conversation, from person to person.
In The Human Library it is like a real library:

  • The Book is the person who wants to share his experiences.
  • The Borrower is the person who wants to borrow a 'book'.
  • The Catalogue is the collection of titles and short descriptions of each book, with keywords.
  • The Librarian is the administrator of The Human Library.
    Vlaamse Vereniging voor Geestelijke Gezondheid (VVGG) (Flemish Mental Health Association). (s.d.). The Human Library. Consulted from https://www.geestelijkgezondvlaanderen.be/de-levende-bibliotheek

How did we use it at the AP college?
Good education is one of the most important escape routes from deprivation. It is therefore important that our students gain insight into the complexity of this subject and are able to provide good education. In order to be able to set up a good education, it is important that students can come up with solutions for the obstacles they encounter. Poverty is one such obstacle. They have to be able to work in their school and classroom with few resources. In the past, we noticed that students often got stuck on the complexity of the problem.

The Human library not only helps them to grasp the complexity, but we also focus on the further development of our students' creative thinking so that they are able to come up with solutions with few resources and within a unique context. The Human books bring all students a unique story that not only inspires, but is also a starting point to find creative solutions for the problems they are confronted with in education.

Moreover, this form of work also enables them to test their actions or flourishing ideas against various experts.

Available in Dutch and English

How can trash be used to create new plants? To experience the potentials of trash in a new setting.

Purpose/goal

Trash used to create new potatoes- and tomatoes

Duration

15 lessons plus a growing season of 3 months

Materials

Old potatoes, overripe tomatoes, containers, plant soil, old boards, nails, hammers, saws.

Description

The students make germination boxes from old tins and take care of the germination of plants till they are ready to be replaced in plant containers made from trash wood. The students experiment with watering the plants and take care of them for 3 month or until they will be able to cook a nice soup from their own products. If they create a window in the container they can see, how potatoes develop.

Languages

Danish and English

Purpose/goal

  • To develop creativity and innovation.
  • To generate new ideas (mainly educational resources).
  • To design and develop new educational products (resources) using a different kind of materials, in a very creative way, and taking into account the resources provided in the profile. 
  • To share (and identify) new, unknown or innovative educational resources.
  • To reflect on the use of everyday material for the design of educational resources.

Duration

It will always depends on the use you make of the different resources that the profile provides.

Material

See: https://www.instagram.com/recursosaula/?hl=es

In case you have problems to access the account, please go to Instagram to "recursoaula"

Description

This is an instagram profile that shares with anyone who ask for it different resources: sentences, books, videos, other educational profiles, posters, infographics, activities, TIC tools and techniques among others.

You can find original and innovative educational resources made by teachers, educators, pre-service teachers and/or students using all kind of materials and fabrics.

Lnguage (s)

Spanish. In any case, many of the resources are presented through images in which the language is not an impediment.

Purpose/goal

  • To develop new ideas or thoughts - regardless of the task/problem.
  • The same process that leads to radical innovation will also enhance self-esteem and thus the joy of participation by the individual human. Therefore, the Creative Platform can both be used for innovation, development of job satisfaction through higher self-esteem and in any situation where new thoughts or ideas are needed. 
  • The Creative Platform can be used for teaching creativity, creative teaching in all subjects from primary school to PhD level, developing self-esteem, generation and development of ideas for new products, services, organizational setups, marketing plans, what to do in the weekend, where to go for holiday or any other context where a new idea or thought is needed in a group.

Duration

It depends on the modules and/or activities you decide to implement. There are activities for minutes or modules to be developed during weeks.

Material

The Creative Platform (University of Aalborg)

Other related links:

CECI Youtube channel.

CECI issuu

Description

The Creative Platform is a paradigm for unlimited application of knowledge in processes. It is practiced by a creative process in groups. Through the creative process humans develops an ability to be themselves - thus freeing them from limitations of disciplinary (academic/professional), social or cultural character.

The basic element of a creative process is the idea. An idea is a unique situation-specific representation of knowledge - and the process consists of ideas - on ideas - on ideas until the solution in the form of a product, project, procedure, an appointment, idea concept, a professional understanding or course of action is a reality.

The Creative Platform is an approach for teaching creativity and/or running creative processes. It is the idea of an ideal mental workplace for interdisciplinary, inter-social and intercultural groups. On the platform it is possible for professionals from all kinds of disciplines and cultural backgrounds to unlimited apply their knowledge for solving a common task/problem. Therefore The Creative Platform is a learning environment, where people apply their knowledge unlimitedly to create new knowledge constructions in terms of ideas for products, services or new perspectives on their thinking.

As a didactic approach the creative platform forms a shift in paradigm compared to most didactic approaches. While the core in traditional didactic approaches is about reflecting experiences or literature, the core in The Creative Platform is about engaging in the experience of creatively creating something together with other people. This notion builds on the premise that only through total engagement it is possible to let go of the dominating patterns of thinking that are bound by disciplines, social structures and cultural traditions.

Examples of application ranges from organizational development, product/service development, teaching creativity at all levels of education, creative teaching at all levels of education, cross disciplinary work, self-esteem development and much more. In the video below you can see an introduction to The Creative Platform.

6-PHASE MODEL

The process on The Creative Platform and the work done on it always follow the same phases - no matter what the purpose might be:

1. Preparation for facilitating the process, composition of participants, physical frames and writing down a minute-by-minute program of the process
2. The Red Carpet is a ritual in which participants get onto The Creative Platform and have the motivation, concentration and confidence to engage in the process
3. The problem/task is presented briefly and without professional/academic input of any kind
4. Idea development is where knowledge is applied unlimited in a creative generation and development of solutions for the problem/task

5. Professional/academic input is brought into the process when we have found a direction/an idea that we want to develop further
6. The Blue Carpet is a ritual in which participants are taken down from The Creative Platform and will be prepared for the ordinary world again

3D CASES

The process includes a number of 3D cases from the 3D Didactic. These exercises provide a change in behavior and thinking of the participants needed on The Creative Platform. The 3D cases are context independent. A process consists of alternating 3D case - working on task/problem - 3D case - working on task/problem, and so on. Therefore, the 3D cases are only used to create a specific behavior and thinking that is needed for the following work on task/problem – a bit like a training before doing. You can read more about 3D didactic in by following the link "3D Didactic" in the menu on the right.

PRINCIPLES

The entire process of The Creative Platform including 3D cases, the work on task/problem, the 6-phase model and everything else - are uncompromisingly following four fundamental principles:

All have the same kind of thinking and behavior at all times (parallel thinking)
One should only focus on the task (task focus)
There should be no experience of judgement (no experienced judgement)
Stimulating the use of all kinds of knowledge (horizontal thinking)

BEFORE USING THE PLATFORM

It would be a good idea to familiarize yourself thoroughly with it before you start. A good idea is to experiment with using it in situations where you have only little at stake. The more confident you become about using it, the more your participants will understand, feel it and eventually get onto The Creative Platform. In the menu "The Creative Platform" under "What is it" (https://www.uka.aau.dk/The+Creative+Platform/What+is+The+Creative+Platform/) you will find videos and literature to read before you start using it. The Creative Platform uses the 3D Didactic as an important part of the processes. It would be interesting to study this concept further. You can find more information on the 3D Didactic in the menu "3D Didactic" (https://www.uka.aau.dk/3D+Didactic/) .

There are process modules and tools for processes that are available in the menus "The Creative Platform" under:

* "Process modules": All processes (courses) on The Creative Platform are made by mixing standard modules in different ways. This means that one can make a course on creativity by mixing the modules in one way, an innovation process by mixing in a different way and a completely third mix can create a process for self-esteem development, and
* "Tools for processes": In the following you can find the tools needed for using The Creative Platform yourself. All materials are open source and you are allowed to print/copy as many as you would like for private/organizational use, however, you are not allowed to print/copy for sales.

See https://www.uka.aau.dk/The+Creative+Platform/

Language(s)

  • English
  • Danish